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![yoshis island snes rom yoshis island snes rom](https://static.fandomspot.com/images/10/20948/00-featured-smw2-gameplay-screenshot.jpg)
Invincibility timer, starts at #$00A0 on hit Yoshi's hitbox half height, relative to its center
![yoshis island snes rom yoshis island snes rom](https://vistapointe.net/images/super-mario-advance-3-yoshis-island-wallpaper-15.jpg)
Yoshi's hitbox half width, relative to its center
Yoshi facing direction (#$0000 = right, #$0002 = left)Įgg cursor angle, ranges from #$0000 = lowest to #$2E00 = highest Ambient sprite tables are 64 bytes long, 4 bytes for each ambient sprite slot (16 slots). Note: Sprite tables are 96 bytes long, 4 bytes for each sprite slot (24 slots).
Yoshis island snes rom full#
The full SRAM map (in progress) can be found here and here. It holds addresses for player info, sprite info, ambient sprite info, RNG, timers, OAM, save files, etc. Bank $70 is read as bank $00 by the SFX CPU. Generally, if you want to jump again straight away after landing on a flat surface, it is optimal to jump on the third frame possible. Sometimes, if you jump on certain frames, your speed is reduced to an average of 752, so it should always be tested with every jump. It's unknown yet if this saves any time, but for 2 frames you'll be above max speed and then 1 frame below it, then go back to normal oscillating max speed.
![yoshis island snes rom yoshis island snes rom](https://1.bp.blogspot.com/-FX8gP7M9NdI/YIbf8p2Kn9I/AAAAAAAAKCo/mOyI7jOiNW4k0YvpfjFncwhk_LK1MOF1ACLcBGAsYHQ/s800/Label_Super_%2BYoshi%27s%2BIsland%2BHacks%2B-%2BNEW%21%2BSMW2%2BYoshi%27s%2BIsland%2B%28English%29_Mario_World_2_Hack_SMW_smw_central_ips_bps_patched_rom_sfc_smc_everdrive_sd2snes_fxpak_Golden%2BYoshi%27s%2BIsland_snesforever.blogspot.com.png)
Note: There is an interesting mini boost when jumping up an uphill slope at max speed, if you do a little variation of the acceleration trick (on the frame when you're about to touch the ground, press left one frame). If a jump off of a slope cannot be done 4 frames before landing (and sometimes must be done 3 frames before) Yoshi will lose speed try to modify the previous jump to easily fix it. When jumping off of slopes, this is important to prevent speed decrements. landing sprite) for a perfectly timed jump. Press B button 4 frames before Yoshi lands (i.e.